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Computing

Our computing curriculum is designed to build the foundations of Computing skills through EYFS to the end of KS2, preparing children for their future education and employment. Computing encourages children to develop an understanding of how technology makes a difference in all aspects of life - at home, at school and in the workplace - as well as to consider the impact technology has on society. 

The teaching of computing is split into three main areas: Computer Science, Digital Literacy and Information Technology.

Our aims in computing are:

● To provide a high-quality computing education which is fully inclusive and accessible.

● To equip children to safely navigate the online world and to know where to go for help and advice

● To allow children to develop computer skills to enable them to become confident, creative and inquisitive learners who are able to be critical and challenge themselves.

We use the Purple Mash scheme of work to support long and medium term planning for Computing.

Digital Literacy

Regular online safety lessons and workshops raise awareness about the possible dangers of using the Internet and mobile technologies, and to advise on ways in which to reduce risk.  Issues such as cyberbullying, online wellbeing, screen time/ addiction, the reliability of information and ‘stranger danger’ are also reinforced within PSHE lessons and whole school assemblies.

Computer Science

Children are taught to code, which encourages them to become creators, not just consumers, of the technology they use. Coding encourages the development and use of critical thinking, algorithms and programming. Step-by-step coding projects support children to create games, animations and digital stories.  

Information Technology

Children are taught to use technology purposely and safely, whilst exploring computer networks and Internet services.  We use computers for a variety of reasons including creating information, storing and processing information and to exchange information. At Oakthorpe we use teachnology accross the curriculum and not solely in computing lessons.